Makem Te

In this project I wanted to work mainly on architectural modular assets, materials and composition. The great challenge here was to create a complete scene without using a main reference. It took a while and a lot of iteration until I found the whole picture, but I'm really happy with the final outcome and how much I learned about composition.

I'm super grateful to my mentor, Miro Vesterinen, he has been a great help during this creative process. And thanks to my colleges at Think Tank for their constant support and feedback. Great finale for an amazing journey.

https://www.artstation.com/mirbobo

Main shot - regular lighting

Main shot - regular lighting

Main Shot - arid lighting

Main Shot - arid lighting

Main shot - night lighting

Main shot - night lighting

Modular assets for buildings

Modular assets for buildings

Examples of different buildings

Examples of different buildings

Different houses assembled on scene

Different houses assembled on scene

Sand piles and loam welding to blend the scene using Pixel Depth

Sand piles and loam welding to blend the scene using Pixel Depth

Pixel Depth with dither to blend assets

Pixel Depth with dither to blend assets

Heat distortion shader using normals speed and refraction with camera depth fade

Heat distortion shader using normals speed and refraction with camera depth fade

Difference using a World Align overlay texture - Great to create variation on a large scale

Difference using a World Align overlay texture - Great to create variation on a large scale

World align overlay texture for the base color

World align overlay texture for the base color

Ceremonial Stone

Ceremonial Stone

Loam Materials for buildings

Loam Materials for buildings

Sand materials and Path cobblestone

Sand materials and Path cobblestone

Trim material for doors and windows

Trim material for doors and windows

Heat distortion effect

Ceremonial Stone - turntable

Thanks for watching!